Comments on: quakeforge-0.5.5 http://coder.cl/2006/12/quakeforge-055/ web developer & system programmer Wed, 17 Oct 2012 11:33:51 +0000 hourly 1 http://wordpress.org/?v=3.4.2 By: Dan Church http://coder.cl/2006/12/quakeforge-055/#comment-9 Dan Church Fri, 06 Mar 2009 21:34:12 +0000 http://babe-coder/?p=4#comment-9 Sorry. I am not a C coder. I actually have no idea what my suggestion would do. Sorry. I am not a C coder. I actually have no idea what my suggestion would do.

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By: Daniel Molina Wegener http://coder.cl/2006/12/quakeforge-055/#comment-8 Daniel Molina Wegener Sun, 23 Sep 2007 03:03:06 +0000 http://babe-coder/?p=4#comment-8 Sorry, I can't remove the static declaration for that variable. It should crash the game or throw a linking time error for duplicate variables... I will analyze and test your suggestion. Thanks for testing. Sorry, I can’t remove the static declaration for that variable. It should crash the game or throw a linking time error for duplicate variables… I will analyze and test your suggestion.

Thanks for testing.

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By: Dan Church http://coder.cl/2006/12/quakeforge-055/#comment-7 Dan Church Fri, 21 Sep 2007 17:52:04 +0000 http://babe-coder/?p=4#comment-7 This helped out a lot. One thing I did notice was the compile error I got with quakeforge-0.5.5/libs/video/targets/context_x11.c (line 100) that wasn't covered in the patch. If you just remove the "static" modifier, making the line look like this: vec3_t x_gamma = {-1, -1, -1}; It should compile. This helped out a lot. One thing I did notice was the compile error I got with quakeforge-0.5.5/libs/video/targets/context_x11.c (line 100) that wasn’t covered in the patch. If you just remove the “static” modifier, making the line look like this:

vec3_t x_gamma = {-1, -1, -1};

It should compile.

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