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	<title>Comments on: quakeforge-0.5.5</title>
	<atom:link href="http://coder.cl/2006/12/quakeforge-055/feed/" rel="self" type="application/rss+xml" />
	<link>http://coder.cl/2006/12/quakeforge-055/</link>
	<description>web developer &#38; system programmer</description>
	<lastBuildDate>Mon, 30 Aug 2010 22:50:07 +0000</lastBuildDate>
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		<title>By: Dan Church</title>
		<link>http://coder.cl/2006/12/quakeforge-055/comment-page-1/#comment-290</link>
		<dc:creator>Dan Church</dc:creator>
		<pubDate>Fri, 06 Mar 2009 21:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://babe-coder/?p=4#comment-290</guid>
		<description>Sorry. I am not a C coder. I actually have no idea what my suggestion would do.</description>
		<content:encoded><![CDATA[<p>Sorry. I am not a C coder. I actually have no idea what my suggestion would do.</p>
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		<title>By: Daniel Molina Wegener</title>
		<link>http://coder.cl/2006/12/quakeforge-055/comment-page-1/#comment-45</link>
		<dc:creator>Daniel Molina Wegener</dc:creator>
		<pubDate>Sun, 23 Sep 2007 03:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://babe-coder/?p=4#comment-45</guid>
		<description>Sorry, I can&#039;t remove the static declaration for that variable. It should crash the game or throw a linking time error for duplicate variables... I will analyze and test your suggestion.

Thanks for testing.
</description>
		<content:encoded><![CDATA[<p>Sorry, I can&#8217;t remove the static declaration for that variable. It should crash the game or throw a linking time error for duplicate variables&#8230; I will analyze and test your suggestion.</p>
<p>Thanks for testing.</p>
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	<item>
		<title>By: Dan Church</title>
		<link>http://coder.cl/2006/12/quakeforge-055/comment-page-1/#comment-43</link>
		<dc:creator>Dan Church</dc:creator>
		<pubDate>Fri, 21 Sep 2007 17:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://babe-coder/?p=4#comment-43</guid>
		<description>This helped out a lot. One thing I did notice was the compile error I got with quakeforge-0.5.5/libs/video/targets/context_x11.c (line 100) that wasn&#039;t covered in the patch. If you just remove the &quot;static&quot; modifier, making the line look like this:

vec3_t  x_gamma = {-1, -1, -1};

It should compile.</description>
		<content:encoded><![CDATA[<p>This helped out a lot. One thing I did notice was the compile error I got with quakeforge-0.5.5/libs/video/targets/context_x11.c (line 100) that wasn&#8217;t covered in the patch. If you just remove the &#8220;static&#8221; modifier, making the line look like this:</p>
<p>vec3_t  x_gamma = {-1, -1, -1};</p>
<p>It should compile.</p>
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